void set_living_name( string name );
This efun is only available if NO_ADD_ACTION is not compiled in.
Set a living name on an object that is living. After this has been done, the object can be found with "find_living()".
See also: enable_commands , find_living , find_player
Beek @ZorkMUD, Lima Bean, IdeaExchange, TMI-2, and elsewhere